![]() ![]() ![]() The art was certainly programmer art, but since it’s better than what I can do and since there’s art for every location and most of the NPCs, I was actually impressed. I really only ran into one snag where I forgot an important detail of my side quest and got stuck for a bit. The story was pretty standard, but competently executed, and I had a fun time scribbling down the different times and combing for inconsistencies or gaps. I feel like this system compares most directly to the Quest system, and I’m curious what the intended benefit of this homebrewed system was (perhaps phone accessibility?) I liked that the system had space for pictures, the buttons all made sense (somewhat reminiscent of the SCUMM system), and I heard (didn’t test) that it works well on phones. This is definitely the year of homebrewed systems! And I love seeing them really shine this year. I’ll replay because I’m curious who the killer was, but I feel like this game would have been better served with a different system (Ren’Py?) and maybe with help from a native English speaking friend. The text color was difficult to read against the background, but there was no way to select it to highlight it. The game was clearly meant to be replayed repeatedly down different branches, but there was no fast-forward button. That trouble was compounded by the fact that there were some annoyances with the system. Unfortunately, that was a little trickier with a murder mystery where you need to hang onto every word and every clue. I’ll happily overlook any English errors and dive right into the meat of the works. ![]() I know that some players get upset at translated works, but I love playing them. The Fifth Sunday (bad sound balance - my fault) Cheers to the author! And for sure, I’m checking out that Guttersnipe comic. I know I’m planning to replay this one with my husband for funsies. ![]() Is this the year that a Quest game with the competition? I know it’s too early for me to call anything but gee whiz, I sure hope that it does. This is straight-up one of the best adventure games I’ve seen in years. This game, more than any I’ve played over the last few years evokes the tone and style of SCUMM style games (while ditching some of their more annoying design decisions). And it’s well-paced and well-written all up and down. Wonderful tone, wonderful puzzles, wonderful characters, wonderful feelies. Great grenadine grapesnickets, this was an amazing game. I feel like this game is a rousing success all around, a beautifully raw slice of life. I loved the way that it represented non-standard communication (possibly sign language, but I don’t think it was ever explicitly stated) and it was rough going through the parts with less-than-stellar parenting. There is an unappreciated beauty in well-designed symbols, but even an untrained eye could see that this game was absolutely gorgeous. It reminded me of the Sorcery! remake (although not nearly so unforgivingly twisty!) The short-ish cycles did a great job ramping me up towards the idea of reaching my goal. Awesome art, descriptions, and intuitive, player-friendly UI. Great, straightforward presentation of a fun Dungeons and Dragons type adventure. I may revisit it at the bottom of the pile once I’ve had a chance to try the other games (and once I’ve figured out how to get a working walkthrough). I had trouble getting the game and the walkthrough to work, which is a shame because it seems clear that a lot of work went into this game. I’m bummed that there was an echo that ruined this recording, because this is probably one of my favorite comp games.Įscape from Terra The echo is really bad on this one. I hit a few rough edges, but I was overall delighted by the game. This was a fantastic game! Great concept, great system to serve that concept, great puzzles, great descriptions. This was cute and I loved the feeling of simultaneously playing with words while learning about these cultures that did the same.ĭomestic Elementalism Echo starts on this game. I know what caused it and I’ll have it fixed by tomorrow.) (Note: I had an issue with sound that caused a bad echo starting towards the end of Domestic Elementalism. Hesper’s Asylum for the Criminally Mischievous The Adventure of Esmeralda and Ruby on the Magical IslandĪND WHEN I SQUINT IT LOOKS LIKE CHRISTMASĭomestic Elementalism (gets badly echo-y towards the end, sorry!) I’ll add short reviews and divided up clips after I finish the day.Īgain, I’ll be starting at 2pm CST on Monday!Ī partial list of things for which i am grateful If you’re an author who can’t make a day but you want to, PM me and I’ll see if I can swap yours out. Okay, here’s my intended play order (1 short + 1 medium + 1 long /OR/ 1 short + 1 extra long). ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |